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Post Mortem: Drag – Part 2

März 24, 2018 by ChrisRaz •  0 Comments

This is part 2 in a series of blog entries. If you haven’t read part one, you should do so, now: Post Mortem: Drag – Part 1 What really matters when designing a mobile game that makes you think The three most important attributes you want to make sure your app has up its sleeve are […]

Post Mortem: Drag – Part 1

März 23, 2018 by MaxPlay •  0 Comments

Our game Drag was released on August 18th, 2017 on Google Play. That was a big milestone for us, because it was the first game we ever made publically avaliable. After studying game development for three years, we decided to create our own indie company so we could release our own games without restrictions. Of […]

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